Pathologic 3
SteamLatest project (example). Details and other projects will be added later together with the reel.
3D animator for game dev. Gymnast-level body mechanics.
Diagnose motion. Bend time.
Character animation, body mechanics and cinematics for interactive projects. This is a temporary placeholder: the reel and case studies will be added when ready.
Video (YouTube/Vimeo) and a shot breakdown will go here. For now: placeholder.
Latest project (example). Details and other projects will be added later together with the reel.
A mobile project card will be here: role, tasks, shots.
A desktop project card will be here: pipeline, animations, feedback.
I am a 3D animator for game development. I create character animation, cinematics and gameplay motion for mobile and desktop games.
This text and portfolio materials will be replaced when Anton prepares the content.
From blocking to polish. Motion, weight, emotion.
Shots, camera, pacing, readable action.
Loops, state machines, readability and responsiveness in gameplay.
Replace with real links when ready (email, Telegram, ArtStation, Instagram, Behance).