3D animator for game dev. Gymnast-level body mechanics.

Anton Savotkin (Savatoxa)

Diagnose motion. Bend time.

Character animation, body mechanics and cinematics for interactive projects. This is a temporary placeholder: the reel and case studies will be added when ready.

Game Dev Mobile + Desktop Gameplay + Cinematics Body mechanics Polish

Reel

Video (YouTube/Vimeo) and a shot breakdown will go here. For now: placeholder.

Showreel placeholder

Projects

Pathologic 3

Steam

Latest project (example). Details and other projects will be added later together with the reel.

Mobile Project

Coming soon

A mobile project card will be here: role, tasks, shots.

Desktop Project

Coming soon

A desktop project card will be here: pipeline, animations, feedback.

About

I am a 3D animator for game development. I create character animation, cinematics and gameplay motion for mobile and desktop games.

This text and portfolio materials will be replaced when Anton prepares the content.

  • Location Remote
  • Roles Animator
  • Tools Maya / Blender
  • Sport Gymnastics
  • Industry Game Dev

Services

Character Animation

From blocking to polish. Motion, weight, emotion.

Cinematics

Shots, camera, pacing, readable action.

Gameplay Animation

Loops, state machines, readability and responsiveness in gameplay.

Contact

Replace with real links when ready (email, Telegram, ArtStation, Instagram, Behance).